A roleplay province of Tamriel, kept on a single shared clock — and the chronicle of everyone who has ever walked it.
For newcomers
Aurbis is a multiplayer roleplay server set in the Elder Scrolls province of Skyrim. Not an MMO. Not a battle royale. A single, synchronized province on a shared world clock, where characters earn their place by deed, and where what a character does is remembered.
Cohorts form from the ground up — clans, houses, warbands, guilds. They petition for recognition. Factions take shape from coalitions of cohorts. The High Kingship is contested at Moot, not granted from above. There is no admin-assigned status; there is only what you earn and what you sign your name to.
The Annals is the public record of all of it. Discord is the tavern; in-game is the road. Aurbis Annals is the chronicle.
The world
One Skyrim, one Tamrielic calendar. Every player on the same dusk. Hearth between holdings on a thirty-minute cooldown.
No private messages. Letters are written, sealed, and carried by scribes and couriers. Literacy is a skill in the Speech tree.
Three minutes for a mage or priest to revive you. Equipment lootable to anyone in earshot. Walk back from a Hall of the Dead.
Jarls vote on the High King. There are no admin-assigned roles. Take a title by deed, support, tribute, or formal challenge.
Three players form a cohort. Cohorts petition for lore-friendly recognition. Some coalesce, in time, into factions.
When a character falls for the last time, their page locks. Others post eulogies. Aurbis Annals remembers.
You own a house by owning its lock. Your chest is private only as long as the key is. Locksmiths and thieves both have a trade.
Capture an adversary, restrain their limbs, transport them. Released by allies, time, or strength.
Recent
Recent
No proclamations yet.
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